More choices when it comes to equipping units with grenades.
A.P. per fighter | |||||
---|---|---|---|---|---|
Adhesive anti-armor mines | +5 | 0 | 1/0 | — | 11/1 |
Smoke grenades | +5 | 0 | 1/0 | 1 | — |
Thermal smoke grenades | +8 | 0 | 1/0 | 1 | — |
Any unit that has access to the optional equipment grenades
can be equipped with adhesive anti-armor mines instead of the standard grenades for the same strategic value (5 A.P. per fighter).
Fighters equipped with adhesive anti-armor mines may use them to make mêlée attacks against armored fighting vehicles. This equipment represents enough mines to use for the whole battle.
A unit using this equipment cannot use any of its other mêlée weapons during the current activation.
Any unit that has access to the optional equipment grenades
can be equipped with smoke grenades instead of the standard grenades for the same strategic value (5 A.P. per fighter).
Fighters equipped with smoke grenades can take shots with this indirect fire weapon. This equipment represents enough grenades for the whole battle.
Unlike normal shooting, the attack does not need to be aimed at a unit or a model; instead, the attacker may designate a point of aim on which the template will be centered. Range is measured from the attacking unit's leader to the designated point of aim.
A unit using this equipment cannot use any of its other ranged weapons during the current activation.
This weapon benefits from the Smokescreen
ability:
Detectionability are unaffected by the smoke.
Any unit that has access to the optional equipment grenades
can be equipped with smoke grenades instead of the standard grenades for a strategic value of 8 A.P. per fighter.
Fighters equipped with thermal smoke grenades can take shots with this indirect fire weapon. This equipment represents enough grenades for the whole battle.
Unlike normal shooting, the attack does not need to be aimed at a unit or a model; instead, the attacker may designate a point of aim on which the template will be centered. Range is measured from the attacking unit's leader to the designated point of aim.
A unit using this equipment cannot use any of its other ranged weapons during the current activation.
This weapon benefits from the Thermal smokescreen
ability:
Detectionability are affected just like fighters without that ability.