Author Topic: What's Morale for?  (Read 3675 times)

Psyronin

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What's Morale for?
« on: Monday, 20 May 2013, 08:56:51 »
The rules don't mention what to actually do with Morale.
« Last Edit: Thursday, 1 January 1970, 01:00:00 by Guest »

Gurth

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Re: What's Morale for?
« Reply #1 on: Monday, 20 May 2013, 10:43:08 »
Good question … maybe they forgot about it, or decided to wait with morale rules for a future supplement that was never published?
« Last Edit: Thursday, 1 January 1970, 01:00:00 by Guest »
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supercollider

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Re: What's Morale for?
« Reply #2 on: Saturday, 25 May 2013, 08:26:14 »
In tactics there is no set use for moral. I seem to remember that Zone of Fire doesn't mean anything either.

But the tactics book is meant as a starting point, for the gm or group to expand.
« Last Edit: Thursday, 1 January 1970, 01:00:00 by Guest »

dulydude

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Re: What's Morale for?
« Reply #3 on: Monday, 21 October 2013, 05:27:31 »
I had an idea (borrowed an idea) that when you take damage you have to pass a moral test or count as broken.
Basically when you take damage you placed the 'broken' token near your model so you remember you've taken damage, and when activated you have to pass a moral test. If you pass no issue, if you fail you run towards cover and once in cover you take the 'take cover' drill for free. If you don't reach cover you'll keep running towards it next activation if you fail the moral test again.
If they want, the squad leader can spend 2lp to make you valient again.
If you are within 2.5cm of a friendly model at the start of an activation you become valient again.

how does that sound?
I basically ripped the idea off Infinity and Necromunda (where in Infinity if you get hit but take no damage you have to pass a guts test, failure means you just run to cover, Necromunda if a team mate goes down/out of action within 2" of a friendly model, the friendly models have to pass a leadership test, otherwise they run for cover and hide till they pass)
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supercollider

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Re: What's Morale for?
« Reply #4 on: Monday, 21 October 2013, 13:17:59 »
Sounds like it would work no problem, but I suppose it also changes the balance of the game, to be harder for the good guys? I'd actually really like to get to play a Tactics campaign; maybe one day!
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dulydude

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Re: What's Morale for?
« Reply #5 on: Monday, 21 October 2013, 15:00:34 »
well i was thinking it effects both players and npcs, so balance there
it also means that UNA and oni forces are cowards, red blok bad asses and therains not giving a damn

plus it causes models to work in pairs, which seams more realistic for both sides as well

finally it gives meaning to the 'Hard Boiled' skill

any suggestions? i'm thinking of running AT-43 tactics with my RPG crew as a break from black crusade
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supercollider

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Re: What's Morale for?
« Reply #6 on: Monday, 21 October 2013, 16:15:38 »
My only suggestion would be to give it a go and report back!
« Last Edit: Thursday, 1 January 1970, 01:00:00 by Guest »